In fact, as a ranged character, you need to have 130% or more of the tank’s threat, and then you need to ‘alert’ the monster that you have >130% threat. The key point here is that the person the monster attacks is not necessarily the highest threat player. The next way is that you pull the monster. The idea is that the tank uses these few ‘safe’ seconds to extend a threat lead, even if someone hits the monster directly after the taunt. The first and most obvious is that the tank can taunt it, which instantly sets the tank’s threat equal to the player with aggro and forces the monster to keep aggro on the taunter for a few seconds. There are a couple of ways that aggro can change. Typically your spells cause one point of threat per point of damage done to the boss, subject to modifiers. Every monster has a table that keeps track of people hitting it, and how much ‘threat’ they have. Whoever has aggro is the person the boss is trying to kill and will be referred to herein as the tank, for simplicity. Aggro as a non-tanking class is very simple. The second concept is one that you will quite literally live and die by. I will update this once it’s correctly allowed. Please note that Feenix is currently bugged and does not allow weapon swaps during channeling. You can use this to cast evocate, and swap to a weapon with large amounts of intellect to boost your return. Combustion, Icy Veins, Presence of Mind, and Arcane Power are off the GCD entirely, as are your trinkets.Ī neat trick to keep in mind is that, while you are casting or channeling, you incur no GCD in combat for swapping weapons. Aside from instant cases like fire blast, no spell we use is GCD-capped. This is because most of our spells have cast times that are longer or equal to the GCD. For obvious reasons, this is not a viable stat to reach for, nor does it particularly benefit us. 50% spell haste is required to max out the GCD reduction at 1.0s, this is 788 spell haste. Spell haste only reduces GCD when used with a spell. Since we’re a mage, we’re going to concern ourselves with spell haste. Everything else is subject to this 1.5s mini-cooldown every time you do an action. There are very few spells that are off the GCD, and fairly all of them are self-buffs. Every time you perform an action on the GCD, you will be prevented doing anything that is also a GCD-inducing action for 1.5s. Global Cooldown is a mechanic WoW uses to standardize the number of available actions a player can take in a timespan to prevent ping, macros, or bots to gain an unfair advantage. However, there are some small ways you can improve both your damage and your general usefulness to the raid, some of which aren’t even specific to the mage class itself. The general mechanics of a fire mage are quite simple- find a (safe) place to stand and start firing upon your enemy.
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